Engagement Effects of Player Rating System-Based Matchmaking for Level Ordering in Human Computation Games

Sarkar, Anurag, Williams, Michael, Deterding, Christoph Sebastian orcid.org/0000-0003-0033-2104 et al. (1 more author) (2017) Engagement Effects of Player Rating System-Based Matchmaking for Level Ordering in Human Computation Games. In: Canossa, Alessandro, Sicart, Miguel, Harteveld, Casper, Zhu, Jichen and Deterding, Sebastian, (eds.) Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017. International Conference on the Foundations of Digital Games 2017, 14-17 Aug 2017 ACM Proceedings . ACM , USA .

Abstract

Metadata

Authors/Creators:
Copyright, Publisher and Additional Information: This is an author-produced version of the published paper. Uploaded in accordance with the publisher’s self-archiving policy. Further copying may not be permitted; contact the publisher for details
Keywords: human computation games, matchmaking, player rating systems, difficulty balancing, Glicko-2, level ordering, Player rating systems, Level ordering, Human computation games, Matchmaking, Difficulty balancing
Dates:
  • Accepted: 6 June 2017
  • Published: 14 August 2017
Institution: The University of York
Academic Units: The University of York > Faculty of Arts and Humanities (York) > Theatre, Film, TV and Interactive Media (York)
Funding Information:
FunderGrant number
EPSRCEP/M023265/1
Depositing User: Pure (York)
Date Deposited: 04 Jul 2017 13:30
Last Modified: 06 Dec 2023 10:02
Published Version: https://doi.org/10.1145/3102071.3102093
Status: Published
Publisher: ACM
Series Name: ACM Proceedings
Refereed: No
Identification Number: https://doi.org/10.1145/3102071.3102093
Related URLs:

Download

Filename: FDG2017_Final_PDF_71.pdf

Description: FDG2017_Player_Rating

Export

Statistics