Physically-based forehead animation including wrinkles

Warburton, M. and Maddock, S.C. orcid.org/0000-0003-3179-0263 (2015) Physically-based forehead animation including wrinkles. Computer Animation and Virtual Worlds, 26 (1). pp. 55-68. ISSN 1546-4261

Abstract

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Authors/Creators:
Copyright, Publisher and Additional Information: © 2014 The Authors. Computer Animation and Virtual Worlds published by John Wiley & Sons, Ltd. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
Keywords: physically-based animation;facial animation;soft-tissue animation;wrinkle animation;finite element method
Dates:
  • Published: January 2015
  • Accepted: 18 October 2013
  • Published (online): 26 November 2013
Institution: The University of Sheffield
Academic Units: The University of Sheffield > Faculty of Engineering (Sheffield) > Department of Computer Science (Sheffield)
Depositing User: Symplectic Sheffield
Date Deposited: 13 Apr 2017 10:24
Last Modified: 13 Apr 2017 10:24
Published Version: https://doi.org/10.1002/cav.1565
Status: Published
Publisher: Wiley
Refereed: Yes
Identification Number: https://doi.org/10.1002/cav.1565

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